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Thoughts on AI product development, building in public, and the craft of shipping software that matters. Written from the trenches.

A deeper look at running nine agents in parallel, the verification rubric, and the ops lessons that mattered.

The long-form story behind gplay-cli, cws-cli, appstore-cli, and bleeps - and why boring releases matter.

The architecture, tools, and real monthly costs of running 15 AI agents for research, content, CRM, and automation.
How I built and shipped Resolution Tracker in 3 weeks using Expo, Supabase, and Claude Code. No team required.

A solo-builder wrap-up: the shift from agency work to systems, sprints, and public shipping.

A snapshot of how I worked with Claude before agentic tools existed. Looking back, it shows just how fast AI-assisted development has evolved.

What I learned from building NextGame.dev in the open, including the wins, the failures, and everything in between.

A non-linear journey from agency work to web3, AI products, and leading digital transformation at Tile Mart.
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