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Thoughts on AI product development, building in public, and the craft of shipping software that matters. Written from the trenches.
A build-in-public story about shipping Resolution Tracker in three weeks with a tight loop and AI help.
How I built and shipped Resolution Tracker in 3 weeks using Expo, Supabase, and Claude Code. No team required.

What I learned from building NextGame.dev in the open, including the wins, the failures, and everything in between.
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